- #Project cars 2 controller cracked#
- #Project cars 2 controller drivers#
- #Project cars 2 controller Patch#
- #Project cars 2 controller Pc#
- #Project cars 2 controller free#
#Project cars 2 controller Patch#
The patch isn't live for PS4 or XB1 yet, but will probably drop in a week or two. Here is a video from a player illustrating the new AI in action on the Nurburgring (AI set to 85% for both skill and aggression): When trying it out for one race however, I found my car to be much stable in the corners. Personally, I have left it off because I'm used to my gamepad settings that served me well for the past few months. This does not mean it's impossible to spin out now, you can still get caught out by a loose car. Trying to catch an oversteering car with a gamepad may result in an overreaction as it might not be possible to make fine adjustments to the steering input with a gamepad or keyboard. It helps in catching a car that may be breaking loose. The assist is tailored for gamepad or kb/m users. The second notable change in the patch is the addition of a new "Opposite Lock Assist" option. 100% would see a bit of the "rubbing is racing" seen in touring car racing. The aggression setting now seems to affect how often the AI would attempt bold overtaking manoeuvrers.
They are also respectful of presence and adjusts their positioning accordingly. However now the AI actually races with you and with eachother. The most notable of this however is a massive change to AI opponents, before the AI would be too timid to try and overtake or just ignore your presence altogether.
#Project cars 2 controller Pc#
The second major patch for the racing sim Project Cars 2 dropped recently on PC and it addresses these two concerns among other bug fixes and quality of life changes. We're keeping our fingers crossed that Project CARS 2 will feel just as good as Kunos Simulazioni's title albeit with a comprehensive career mode complete with a magnitude of disciplines, something that Assetto Corsa is sorely lacking.Two of the biggest complaints I hear about Project Cars 2 is the poor AI and the bad gamepad controls. Indeed, Assetto Corsa is a great example of a simulation title which features a sublime handling model where many vehicles are intuitive and relatively "easy to drive". These cars are built to drive well they’re not built to kill you.”
#Project cars 2 controller drivers#
“ We grew up with this mentality in sim racing that if it’s not difficult then it’s not authentic, GTR1 was such a learning curve for us back in that day because even there we got criticism from real-world race drivers who said, ‘This is too hard it’s not this hard in the real-world.’ Just driving, and driving fast even, is much easier than what’s it’s been in simulations. Many people in the gaming industry believe simulation titles should feature vehicles that are difficult to control, however the opposite is true in a lot of cases as Viljoen explains. You won’t set the fastest time but you won’t spin off, and it’s intuitive to drive, it’s totally immersive, and when I put the goggles on I’m lost in that world.” “ You can push them to the limit, and you can go over the limit. “ Whatever it was, they identified the secret ingredient that really makes the cars come to life.”
#Project cars 2 controller cracked#
“ They absolutely cracked it,” said Collins. We’re at a point now where it feels completely natural when a car goes over the edge and you can just keep it in a natural slide,” said Viljoen.Ĭollins explained to IGN that the handling really came on in leaps and bounds only around three months back. “ It never felt quite right, and right from the beginning of Project CARS 2 that was a massive goal for us to try to fix. Author : Chris Larson I'm just a nerd that likes to drift a 1991 Mazda Miata, play videogames (PC, Xbox, PlayStation, Nintendo), and watch Anime.
#Project cars 2 controller free#
When your tyres start going beyond where you would normally be driving.” Feel free to post what controller settings work best for you in the comments and look for my review on Project CARS 2 tomorrow after I get some time with the Day One patch. Viljoen admits the shortcomings of Project CARS' handling model particularly with the way it tries to simulate slip, “ the one area of Project CARS 1 that we knew when we released it that we were going to get criticism of – because we were not happy with it, but at some point you just have to push it out there – was what happens to the car when you get over the edge with the slip. The former Stig from Top Gear, Ben Collins, and Project CARS 2 game director Stephen Viljoen recently spoke to IGN to alleviate any fears that Project CARS 2 would fall into the same trap of gamey handling. The vehicle handling in Project CARS very much divided sim racing fans with many believing the title to be more “gamey” rather than out and out simulation.